ABOUT ME
I  am a system / technical designer at heart with a background in Quality Assurance. Natural eye for design and the potential bugs that might arise out of certain design choices.
Working on some of the best AAA games @Ubisoft Entertainment Limited helped me optimize my development process by weeding out potential QA bottlenecks.
 

 

Starlink: Battle for Atlas helped me discover my love for character movement and simplicity in design. Working on a Nintendo Switch in the extremely early days with no tooling support was a challenge i quite enjoyed taking on. Creating my own tools sparked a love to try my hand at making my own games.

 

IMMORTAL FENYX RISING was the game that helped me realise my true potential and the true extent of the industry. I contributed in the game design process as an embedded QA helping actively in the growth of the game.

Tom Clancy's XDefiant helped me understand the intricacy behind every system in the game. The interconnections between each systems & the dependancies created by them.

 

 

 

 

I play a lot of DoTA2 with over 10,000 hours accumulated overtime. DoTA 2 created a deeplust for system design within me which helps me to create fun to play gameplay functionalities & elements. Rapid prototyping during freetimes is my hobby. 

Harry Potter & Aragon are my favourite fiction series. I enjoy playing a lot of single player games, MoBAs & FPS's. I love to talk about games and watch streams.