Developed preset light bake modes tailored to artist requirements, enhancing workflow efficiency and eliminating human error.
COLLISION SETTINGS
Crafted a system to bulk toggle collision settings on selected actors, streamlining artist workflow for enhanced efficiency.
DETAIL MODES
Developed a system to toggle detail modes on actors, facilitating the flagging of platform-specific actors to enhance workflow efficiency.
dRAW DISTANCE SETTINGS
Designed a system to adjust draw distances on selected actors without altering prefabs, ensuring seamless integration into existing structures.
MESH IMPORT SETTINGS
CUSTOM SETTINGS
DESIGNED AND IMPLEMENTEd A SYSTEM in angelscript TO APPLY THE FOLLOWING MESH IMPORT SETTINGS:
1. LIGHT MAP SETTINGS
2. LIGHTMAP UV SETTINGS
3. LOD's SETTINGS
4. LOD REDUCTION & BULK ADDING NEW LOD'S WITH CUSTOM REDUCTION SETTINGS
PRESET MODES
UTILIZED DATA TABLES FOR ACHIEVING AND MAINTAINING A WORKFLOW FOR MULTIPLE ASSET TYPES TO APPLY THE MESH IMPORT SETTINGS.
TECHNICAL DESIGN (UNDER NDA)
WORLD-BASED FEEDBACK COMPONENT
During the project, the need arose for a centralized manager for world-based events with minimal dependencies. To address this, I independently learned AngelScript from scratch under the guidance of a senior programmer, designing, implementing, and integrating this system effectively.
VFX / FEEDBACK LOOP IMPLEMENTATIONS
In the project's early stages, as a PROJECT without a technical designer, I assumed responsibility for designing and implementing VFX feedback loops using Unreal Engine and Blueprints.