TINY TIM'S space adventure

LEVEL DESIGN, generalist designer
UNREAL ENGINE
GITHUB

OVERVIEW

This was a 1.5 week project made at Futuregames with Emil L. & Halldor K.

The project was created under the guidance of Martin Sahlin using Unraveled as an inspiration.

 

GAMEPLAY LOOP

Player starts with a tutorial level with an introduction to the game mechanics in a safe environment with no losing consequences.

The difficulty ramps up in pace organically as the player proceeds in the level. The second level consists of a simple to complete platforming level (as per assignment requirements).

 

BOULDER SPAWNER

Created a Level Design element to add a platforming objective.

Boulders spawn at the spawn point and use a custom navmesh to reach the despawn point which uses a simple box trigger to despawn the boulders.

 

The boulders also use a boxtrigger to deal damage to the player.

GENERALIST DESIGN

Created a basic player health system.

The same health system is reused to create a death system.

Also created a health pickup system using the above player health system.

LEVEL TRANSITIONS & MENU SYSTEMS

Created a simple level transition system to manually load / stream levels created using the sublevel systems.

 

Created completely modular menus that are completely scalable.