This was a 1.5 week project made at Futuregames with Emil L. & Halldor K.
The project was created under the guidance of Martin Sahlin using Unraveled as an inspiration.
Player starts with a tutorial level with an introduction to the game mechanics in a safe environment with no losing consequences.
The difficulty ramps up in pace organically as the player proceeds in the level. The second level consists of a simple to complete platforming level (as per assignment requirements).
Created a Level Design element to add a platforming objective.
Boulders spawn at the spawn point and use a custom navmesh to reach the despawn point which uses a simple box trigger to despawn the boulders.
The boulders also use a boxtrigger to deal damage to the player.
Created a basic player health system.
The same health system is reused to create a death system.
Also created a health pickup system using the above player health system.
Created a simple level transition system to manually load / stream levels created using the sublevel systems.
Created completely modular menus that are completely scalable.